this post was submitted on 18 Oct 2024
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games

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[–] GVAGUY3@hexbear.net 17 points 4 days ago (5 children)

If only games didn't take 8 years to develop as well.

[–] TheLepidopterists@hexbear.net 31 points 4 days ago (4 children)

This is due to the whole "we need to model the physics of light passing through each bead of sweat" graphics and everything needing to use original assets mostly right?

I wonder howany people even want such a thing.

[–] Owl@hexbear.net 17 points 4 days ago

That's a lot. There's also a lot of project management bloat, churning the same work over and over because the direction of the project keeps changing. And it's also a whole lot that it's become normal for AAA games to have absurd scopes, 70 hour play times, open worlds, every mechanic anyone has ever heard of, etc.

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