rpg

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This community is for meaningful discussions of tabletop/pen & paper RPGs

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It's free to download on itch io! https://coen-balkestein.itch.io/tellan

Tellan is a rules-light, funky, free-form RPG system focused on narrative. It strives to capture the heart of epic storytelling and thrilling battles with simple, fast-paced combat rules and built-in roleplaying hooks. The system is still in development, and I'm very interested in feedback and playtesting. If you have any thoughts to share, I’d love to hear them! :^)

Oh, and Tellan is licensed under Creative Commons, so you’re free to hack it or adapt it into your own system!

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Cauldron OSR Eurocon 2024 Day I (golddiggersadventures.blogspot.com)
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submitted 3 days ago* (last edited 3 days ago) by acockworkorange@mander.xyz to c/rpg@ttrpg.network
 
 

Hi, I had trouble coming up with a title, sorry.

So I met 2 people in an RPG chatroom and we decided to start a game in the near future. We've moved to a separate chatroom to start preparing. This chatroom had been previously used by another player on a similar campaign, but was empty.

Soon after, another persons joins the chat. Reading the chat history, they appear to have been the GM for that previous campaign. I waved at their entry, making my presence known. This was their only text message:

Hi ​__. Good to see you back in the game. I'm interested in playing but I'll let you know straight off; I can only play on . Is that okay for your other players?

This isn't sitting right with me.

  • No introduction.
  • Talking about me like I'm not there.
  • A certain attitude in setting terms to a game they're not organizing.
  • The person they're talking to can't answer the question, and I wasn't addressed, so what now?

Am I reading too much into this? Is this just they trying to communicate efficiently plus a lack of social polish?

Anyway, I'd love some external perspective.

Edit: thanks everyone, I'm glad I took the time to gather your input. I wasn't sure I was reading the situation correctly and it looks like indeed I wasn't.

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Devabhumi is a campaign setting for 5e and Pathfinder inspired by the myths and legends of Ancient India.

This campaign setting will take you to a distant place nestled in between the sea and sky-scraping mountains. It is a land where gods and mortals live together, boons and curses change the destiny of its inhabitants, and senses are easily overpowered by the diversity of the landscape.

This setting book features:

  • Devabhumi Setting Guide & Player's Guide PDFs: This project features a full-length guide to the world of Devabhumi, stocked with real-life inspired lore, and a shortened Player's Guide to introduce your players to this world.
  • 8 New Races: Playable races inspired by mythical creatures of Ancient India, including Nagas, Asuras, and more! New Karma Mechanic: In Devabhumi, your actions have lasting effects and potential consequences. What goes around will inevitably come around.
  • A New Pantheon: Consisting of powerful Devas and Devis, this Pantheon includes 25 total gods with unique domains and boons.
  • 30 Unique Weapons & Equipment: A vast collection of weapons, armor, magic items, and miscellaneous items from Indian history.
  • 20 Monster Stat Blocks: A legion of monsters, creatures, and spirits inspired by old stories and ancient Epics of India.--

Check out Devabhumi here: https://devabhumi.itch.io/devabhumi

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A question for the great old ones around here.

I heard a few time that Dragonlance, and in general Weiss/Hickman work was pretty revolutionary at the time, like that it brought D&D out of the dungeon. But I am not really old enough to know the state of the RPG scene at the time, and don't really know D&D (play it like once a decade).

So I am curious whether it was Revolutionary for RPG in general like PBTA nowadays, or whether it was more bringing some modern (for the time) concepts into D&D

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It uses the Wretched & Alone system which I know nothing about, anyone played it before

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Hey guys, we from Internal Rock Studio are back with a Big Development Update of our Squad Based TTRPG. You can check out here.

If you never heard about us, we made a itchio page for the rule set. You can get a rough idea of what the rule set is about there.

If you want to be kept in the loop you can join our patreon for free, we will make public posts about its development there. If you want to go above and beyond you can support us there, we will use the money to improve the project.

InternalRockStudio out.

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Distress Calls is a sci-fi horror micro-RPG centering around the skeleton crew of an understaffed space station, rundown research facility, or underpopulated frontier colony. When outside influences introduce complications, will the party work together, or tear each other apart trying to stay alive?

Clocking in at a single page (double-sided), Distress Calls is packed with robust tables for character & plot generation, and game mechanics to keep players on their toes at all times. Distress, and how easy it is to accrue, will make everyone need to choose their actions wisely.

Distress Calls is inspired by such franchises as Alien, The Thing (and really all of John Carpenter's body of work), Event Horizon, and Outland. The base dice resolution mechanic draws influence from PbtA-based games.

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Fuorimondo! is an easy to learn and fun to play table-top role-playing game of out-of-this-world adventures in outer space. It is based on the Passkey System and inspired by sci-fi genres such as utopian space exploration, sword and planet and space operas.

Fuorimondo! features player-centered collaborative role-play, and quick character creation with lots of room for customisation. It provides a variety of prompts and roll tables for generating adventures, alien species, planets, anomalies, spaceships and more!

Whatever your preferred flavour of outer-space adventure, Fuorimondo! gives you the rules and tools to bring it to life at your gaming table.

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I don't want to spoil, so won't say much about the plot etc. To me it was a good read. Well written, I went from 16% to 100% in one day. The mystery was delivered nicely, well paced and interesting idea. And I liked the exploration of corp environment at high positions. I think it's not done often at this POV

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D&D is anti-medieval (2016) (www.blogofholding.com)
submitted 1 month ago* (last edited 1 month ago) by copacetic@discuss.tchncs.de to c/rpg@ttrpg.network
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In the TTRPG industry, physical dice are plentiful for sighted individuals but scarce and often unaffordable for those who are blind or visually impaired. The DOTS RPG Project is an organization focused on improving accessibility in tabletop roleplaying games. Money raised from this charity bundle will help fund the production of their Signature Braille RPG Dice, manufactured in partnership with Die Hard Dice. This will make the first ever Braille RPG Dice available in a retail setting worldwide, helping make tabletop gaming more accessible for blind and visually impaired gamers.

This bundle includes 314 items for $10

https://itch.io/b/2623/ttrpgs-for-accessible-gaming-charity-bundle

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I guess it might interest someone and haven't seen it mentioned

Year Zero Engine post-apo. Mutants, cyborgs and wasteland

I'm not involved, just got an email about it

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Dragonmount Press proudly announces the upcoming crowdfunding campaign for Zombie Road RPG, a groundbreaking tabletop role-playing game set in a post-apocalyptic world. The campaign will launch on Gamefound on September 10, 2024, at 3:00 PM CET.

Zombie Road RPG introduces several innovative features to the tabletop role-playing genre:

  • Players assume their own identities rather than fictional characters.
  • Gameplay is set in the players' real-world locations, reimagined post-apocalypse.
  • The game focuses on quick, one-shot adventures instead of extended campaigns.
  • A streamlined ruleset provides accessibility for newcomers while offering depth for experienced players.

https://www.youtube.com/watch?v=6LRopu2PLX8

Set more than a decade after societal collapse, Zombie Road RPG tasks players with escorting an immune individual through dangerous territories to a laboratory developing an antibody. The game incorporates unique mechanics such as a special d6 system, an endurance feature for recovering from failed rolls, and a "strigula" collection system.

Early supporters will receive exclusive benefits:

  • Followers joining before September 10 will receive a free adventure module based on David A. Simpson's Zombie Road novel series.
  • The first 48-hour supporters will receive an early bird package including a DIY game master board and additional game materials such as a set of unique items and several random tables.

The crowdfunding campaign will offer various support tiers, including digital and print editions, a special edition supporting WWF Hungary Foundation, and a deluxe version featuring an exclusive cover art by renowned Hungarian comic artist Krisztián Tuli.

For more information or to sign up for updates, visit: https://gamefound.com/en/projects/dragonmount-press/zombieroadrpg

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Lately, I have been having a problem with finding in-person players. I have visited shops to find them full of Magic and other TCG players, but no role-players. Several game stores in my area are like this. I have posted on relevant socials and Discords like the Discord server for a game store, local area RPG players Discord and FB pages, LFG groups on reddit and Lemmy and Discord. I'm wondering if anybody else has this problem, and how are you trying to solve this?

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