limitedduck

joined 1 year ago
[–] limitedduck@awful.systems 10 points 1 day ago

Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance

[–] limitedduck@awful.systems 7 points 1 day ago

There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.

[–] limitedduck@awful.systems 9 points 1 day ago (6 children)

It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

[–] limitedduck@awful.systems 5 points 1 day ago

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

[–] limitedduck@awful.systems 1 points 1 day ago (1 children)

I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.

[–] limitedduck@awful.systems -1 points 1 day ago (3 children)

I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like

[–] limitedduck@awful.systems 3 points 1 day ago

It's a double edged sword. Everybody's got a different line for when something descriptive inadvertently becomes prescriptive

[–] limitedduck@awful.systems 2 points 1 day ago

The game being worked on now isn't really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn't cut it so they've spent most of the time since then creating new tech that would

[–] limitedduck@awful.systems 8 points 1 day ago

After the presentation they recorded a new no-crash version and uploaded that to YouTube as well. They wanted to risk the crashes during the presentation to show it was a live, playable demo

[–] limitedduck@awful.systems 2 points 1 day ago (5 children)

I would say private server is more what you're referring to, also CIG's wording, but maybe agree to disagree. A quick search says that they haven't cancelled that feature, but it'll appropriately be the very last thing they work on

[–] limitedduck@awful.systems 3 points 2 days ago* (last edited 2 days ago) (7 children)

How are they gone? The current servers are hosted by CIG, there's no p2p or player hosted servers. How would that even work for an MMO?

[–] limitedduck@awful.systems 12 points 2 days ago

Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now

 

I just got myself an Arctis Nova 7X and have been trying to get chat mix to work using HeadsetControl and Nova7ChatmixLinux. The latter uses the former to poll the Nova 7X for the current chat mix balance. The creator set the polling rate at 1/sec which is a little long, but I fear it may be for hardware safety reasons. I got the Nova 7X because my Arctis 7 died with suspicious timing. I had installed a version of HeadsetControl with a gui that had polling rate adjustment and the 7's transmitter stopped receiving power shortly after I set the polling rate to 1/sec.

Has anyone fiddled with these projects and the Nova 7s and have any insight into polling rates that may be unsafe?

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