GammaGames

joined 1 year ago
[–] GammaGames@beehaw.org 9 points 15 hours ago* (last edited 14 hours ago)

If you prefer nebula. Thought it was a good rundown of why, from a legal viewpoint, voting for trump is a bad choice (to put it lightly). Even if it has a strong title

[–] GammaGames@beehaw.org 3 points 15 hours ago

I think they’re really useful, there are alternatives that I think have feature parity at this point but the concepts of containerization are the same

[–] GammaGames@beehaw.org 3 points 1 day ago (1 children)

Nice easy design! Have you toyed with top layer infills for the bottom half?

[–] GammaGames@beehaw.org 3 points 2 days ago* (last edited 2 days ago) (1 children)

It would probably get stripped out automatically

[–] GammaGames@beehaw.org 3 points 3 days ago

It looks like a nice update while we wait for episode 5!

[–] GammaGames@beehaw.org 3 points 3 days ago

Looking forward to seeing what you come up with!

[–] GammaGames@beehaw.org 2 points 3 days ago* (last edited 3 days ago) (1 children)

Another thing you can do to boost game count is participate in jams! They’re IMO the best way to quickly learn parts of the process, but make sure you’ve got a bit of use in your engine of choice first or it can be a lil overwhelming

[–] GammaGames@beehaw.org 3 points 3 days ago* (last edited 3 days ago)

If you want to see more of the nitty gritty, there are tons of devlog series on YouTube where you can watch people put together a game from scratch. GMTK’s series is pretty good, though keep in mind that he started with an audience so he had some advantages along the way!

Sacred Forest is another fun series I’ve been following, and ThinMatrix’s channel is popular and has already made a few games. Miziziziz also has a few series but I recommend his 4 devs 1 art kit jam series because it shows how a lot of small games can be made quickly

[–] GammaGames@beehaw.org 4 points 3 days ago (2 children)

I like it 😆 what type of game you planning?

 
 
 
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