Crazazy

joined 1 year ago
[–] Crazazy@feddit.nl 1 points 1 week ago

Netherlands :)

[–] Crazazy@feddit.nl 1 points 1 week ago

I live in the Netherlands

[–] Crazazy@feddit.nl 17 points 1 week ago (5 children)

For me it's not the time spent at the checkout that matters, it's the time spent waiting at the checkout. Also over here cashiers don't bag your items for you, so you have to do that anyway

Also also, they have these really handy hand scanners over here so I can already bag my items while I'm walking through the store, and then the only thing I have to do at self-checkout is hand in the scanner and pay for the groceries. That is genuinely a lot faster than normal cash register shenanigans.

[–] Crazazy@feddit.nl 5 points 4 weeks ago

I got taught that rule in my freshman year, but then my thesis advisor told me to stop doing that because "only old people write like that"

So I suppose academia is evolving (however you still aren't allowed to use first person speech)

[–] Crazazy@feddit.nl 1 points 1 month ago

I would put Russel's reaction in "sehr Mäßig" and Toto's reaction under "was hab' mich überkommen 😭"

[–] Crazazy@feddit.nl 23 points 1 month ago

Spheres of Chaos is an old asteroids based game that really ups the ante on trippyness and cool sounds

I should warn you though that it is very flashy, so epilepsy warning is in order

[–] Crazazy@feddit.nl 4 points 1 month ago

Honestly all of the mysims games I played were the shit when I was a child. Don't know what I would thing about them today though but

[–] Crazazy@feddit.nl 1 points 1 month ago

Yeah if you play ssf you sidestep these problems entirely and then the only problem you might have is simply just inventory management (which also only comes up in the lategame)

[–] Crazazy@feddit.nl 3 points 1 month ago (3 children)

You can easily get through PoE1's main campaign without paying a dime

Someone also posted a video of them essentially getting through the "midgame" of path of exile in 24 hours without paying as well https://youtu.be/JeIDCxQhZM4

However, during that midgame he shows that he really starts having trouble with the lack of stash tabs for trading. It's doable, but that's kind of where you start hitting your limits

All in all, if you play for the main campaign it's essentially just a free game, and if you play without trading the game is still designed to be somewhat doable. Really the only thing you miss out on is trading

[–] Crazazy@feddit.nl 1 points 2 months ago* (last edited 2 months ago) (1 children)

As a nix user, guix looks legit nice but it took me until 2 days ago to actually find community projects made for guix(https://whereis.みんな/) . Sometimes I just wish they used the same store and daemon as nix so that nix packages can work as guix dependencies and vice versa.

(Also major thing stopping me from using guix is I don't get service types at all, let alone how you'd define your own service :( )

2
submitted 9 months ago* (last edited 9 months ago) by Crazazy@feddit.nl to c/music@beehaw.org
 

So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recieved Here is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani's hypothetical unity payments

Now I don't know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:

  • Do the people that crack games make sure to remove the ability of unity tracking cracked installs?
  • If the answer to the previous question is "no", how do we make them aware of the fact that it is probably for the better if they do this?
 

I think, especially in programming language communities, that there tends to be a preference towards making a static language for their compile time guarantees, and this is a pretty concrete counterargument as to why people find dynamic languages "easier to program in"

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