So up until very recently, the monster hunter games had a theme of living in balance with the environment and monsters were only hunted to help control manageable numbers or if some had gone out of control. Then they were apparently specifically told to tone down their environmental messaging to appeal to a wider audience.
Breadhax0r
I usually have a pretty bad attention span with games so it's wild to me that I've been playing warframe almost exclusively for nearly 3 months now, and I'm super excited for 1999 later this year.
I also really need to get back into the satisfactory server I've been hosting for some friends and finish the turbofuel power plant for them.
Finally, Monomyth came out in early access recently so I've been savoring it. Arx Fatalis had the absolute coolest fantasy setting I have ever seen, as well as just being an awesome game. Monomyth is a love letter and I couldn't be happier.
This game was so bonkers, they don't make them like this anymore. Though, they didn't really make them like that then either.
Regardless, I'm so happy they've resurrected it. I first became aware of them when High Fleet came out, and then Carrier Command 2. They definitely publish game with a style and I love it.
Y'know....cosmic horror, existential dread. What's out in the dark between the stars and why can't I smell my skin?
That's sort of horrifying in a cosmic way.
They did Microsoft in the 90s and nothing really changed
I guess Google really did just change their motto to 'be evil'
It helps to understand some of the deeper lore, but AW2 does a good job of letting you know the important bits so it's not necessary to have played the first one.
Tell that to the people who just got denied the ability to sue over an Uber crash because their daughter agreed to the Uber eats eula
Maybe they're trying to appeal to the sovcits with maritime doublespeak