fuck it
draw it anyway
gotta start somewhere
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
fuck it
draw it anyway
gotta start somewhere
You'll never get the talent if you never draw, so even if you think it'll be shit draw it anyway. Ignore skill level and stop treating it as a barrier instead of a challenge. That's how I improved, when I stopped caring about whether I thought I could pull off a picture. Now I just attempt to draw it and if I fail to achieve the effect I want I try again and see what I can do differently the next time. Caring too much about whether I was skilled enough or whether the outcome would be good every time held me back because I became too reluctant and scared to start any projects.
okay this is actually really motivating
Also don't be afraid of being very specific about your medium. I did get into drawing somewhat but once I realised just how much work acquiring certain skills would've been, in particular around shading, I tossed all of that and focussed on sculpting where I don't have to do work a GPU can do for me. I can bloody program the GPU to do projection and physically-accurate shading, could do that for a good decade back then, I'm not going to do it in my head.
So start up blender and give it a whirl. Only thing you need is a PC that's not entirely ancient (though a beefy one is certainly nice) and a graphics tablet. (Don't sculpt with a mouse. I mean you can give it a spin to get a conceptual impression but the results will never be good due to lack of control and your index finger is going to die -- if you don't want to buy a tablet right now try hard- and subsurface modelling).
Youtube is your friend, start here if you never used blender (and enable right-click select, last video, to instantly be a pro) because blender on first startup indeed looks like this, then do the obligatory owl and by that time youtube should know what you're doing and recommend stuff.
Everyone who is really amazing at art started out pretty sucky, people just don't see the starting work of the amazing artists they see online. I totally agree with your points and this applies to writing, working out, anything needing sustained effort for improvement.
Work on it, OP! You will be surprised at how quickly you improve after doing something consistently for a year.
Me
lacking with the:
idea, knowledge, practice,
workflow, plan, proper working tools,
purpose, resources, ability to stick to something long-term,
or energy and morale to even get started on anything of note (this list may be incomplete):
"the winds of change are gonna really knock something into line, I feel it. Yep, any week now.
Just gotta scan the horizons. Or is it more like a pot of water? Hmm... Maybe there's something I missed."
I work on drawings for one day to "fix that"
My comment was more about combining art+animation and probably programming+solo gamedev. An example of my desired aesthetic, I made THE EYE probably about a year ago but the key feature used is not in a stable release yet and for technical reasons might not perform the best if used like that to create entire scenes (plus as hinted, other stuff not where desired). Thinking about a similar lowpoly (vertex colors/mostly textureless) aesthetic in 3D but don't really want to learn/use Blender.
I've done mediocre pixel art in the past and 3 different attempts at drawing practice with years inbetween each attempt (a few pieces with digital shading, then a few rough digital sketches and drawing practice*, then drawing practice* on paper. *=Lines, ovals, triangles, scribbles etc and maybe some doodles). I always run into some small toe stub, though I think with paper I just got bored with drawing ovals after the 4th time and didn't really see the point. Thought about trying mixed-media watercolors and never got the stuff, plus no real space or ideas again.
If I found the right raster aesthetic, drawing skills might make sense to do frame animations in Krita. But if I used something more vector-y the skills might not overlap as much particularly for more minimalist stuff (though it would with hand-drawn/shaded frame animation in something like Wick Editor).
You're saying it like it's an inaccessible skill. Time + practice = unlock new ability. edit: sp
You can use a local stable diffusion workflow and paint bad then repaint and reroll any image. Takes some effort but not drawing skills thankfully
no thanks, I like it to be entirely mine. stable diffusion/adobe firely is reserved for concept art in gamedev, now that is a good use case
If you have money: pay for someone else's talent.
If you don't: AI. Or practice, I guess. ๐คท๐ปโโ๏ธ
There's no such thing as talent. Good artists make good art because they practice well and often.
there are, dark ways, ways some might call inethical
im no stranger to ai art, but what i need, it cant provide, and even if it did, doesnt feel authentic or capture that feeling im looking for
You are aware ai can be used as part of a process, you don't need an ai that can do everything in one go
yeah but they said they don't have the skill to make art; an artist is not just a color they use or a brush they paint with, an artist also requires knowledge of what to use and where to use it
edit: used a semicolon in an art tangent, call me pretentious
There's a difference between generated images and an AI artist. If you learn the tools and put in the leg-work, you can learn to get exactly the output you want
It's not easy, but if you have a clear image and use all the tools available you can get there. It goes way beyond the initial prompt - it's very iterative, processing and reprocessing parts of an image until you get what you want
May I interest you with vector arts?
It's simple to start with, easy to edit and best of all, infinitely scalable!
I tried illustrator once and never want to touch it again
me as an artist: has cool idea for drawing
my brain: cool well we're doing everything else more important rn, but good job participating!
I weep.
I say that while real important work is due, then game anyway and stress over it later :D
Use Stables Diffusion? That's what it's for, no? Not like you're putting an artist out of work with that, and it can be great fun learning how it all works, I suggest you start with the Automatic1111 frontend and ignore the controlnets and stuff for now, then move into ComfyUI for extra performance benefits with XL and chaining models and such, it's all fairly simple to install nowadays and is free (as in beer) and open source like the model itself.
Once you get controlnets working, if you can sketch it's great because you can much more precisely guide the model into filling out parts you struggle with in drawing, img2img can also be useful if you can at least draw stick figure composition to guide it.
Or just like... actually practice art so you can learn instead of fiddling with plagiarism machine for hours
This is where AI art generation comes in. Still takes some work to generate the parts you want, and assemble them.
"I wish I could make nice things."
"Have you considered theft?"
I used to feel this. I always felt like I'm just not cut out for art. Then I made friends with some artists, picked up some techniques from watching them draw, and now I'm fairly confident in my work. I'm not amazing at it, but I've learned to ignore those feelings of insecurity and now I have a lot of fun with shitty little doodles.
Just remember, there's no such thing as a bad art style.
I don't have the talent to paint my plastic soldiers well either.
I still do it.
So: JUST DO IT!!!11
Dont let your dreams just be dreams, you won't make anything great without creating alot of stuff that sucks, so start now and get all the stuff that sucks out of the way. Greatness comes with repetition, and being consistent.
There is no talent and there is no effort. There is only skill. It took me years to obtain all the techniques I use to make what resembles industry standards. Lots of "young artists" just keep repeating the same flat, unshaded, rough pieces without ever trying to learn new things and it honestly kind of irks me that they don't even try to improve themselves.
It really sucks, don't it?
Work your drawing, talent is fake. Facility from baby and social differences exists though. But work it it, this is never too late for real. Can be hard, but again, work it ^^"
Time is the true variable. Put time in your works. Except capitalists ones, that's just for payday then ^^"