this post was submitted on 15 Jun 2023
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Programming

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hello, i'm new to programming in i'm trying to solve this exercise in C, basically it's the amount of passed hours between the start of a game and it's end, if the game started at 16 and ended at 2 the result is a game with 10 hours(in different days) i know i can to it more manually, but i wanted to somehow use the <time.h> to learn how to use a header etc, can someone help me?, thank you all

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[–] juni@skein.city 1 points 1 year ago

Using clock() solely for delta values is absolutely a valid approach, as stated. The issue is that clock_t may not be large enough of some systems to safely keep you from an overflow, especially with arbitrary values. Additionally, some systems will include the time children processes were alive in subsequent clock() calls, furthering possible confusion. These are reasons why I would avoid clock() in favor of time(), even though your concerns are absolutely valid.

At the end of the day you have to determine which style of unpredictability you want to work around. Dealing with the times(), clock(), and clock_gettime() class of functions opens you up to managing what the kernel considers time passed, and what is accumulated vs what is not. While using time() can have shifts in time according to upstream NTP servers, as well as daylight savings time.

I would also make the argument that if an NTP server is adjusting your time, it is most likely more accurate than what your internal clock (CMOS or otherwise) was counting, and is worth following.