this post was submitted on 22 Oct 2023
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[–] speaker_hat@lemmy.one 12 points 1 year ago (2 children)

Overworked dev -> Less concentration -> Less attention to details and creativity -> Shit game

[–] dylanTheDeveloper@lemmy.world 2 points 1 year ago (1 children)

It's not just that, programming features takes a huge chunk of time and it's either 3 months to implement or 3 days to implement with 3 months of bug fixing

[–] nitefox@sh.itjust.works 2 points 1 year ago

“We will refactor later”

[–] BruceTwarzen@kbin.social 2 points 1 year ago (1 children)

I get that, but let's assume they didn't atart the project overworked. The design itself is laughable, the movement is theown together by someone in a day. There is nothing special about it. No manteling or anything. Combat is nothing special. There are just a few assets in the game and they are really bad. And it's an unreal game, and if you've seen people working with unreal who know what they are doing, most of tthe shit they cobbled together could be done in one day by one developer. And at the end someone looked at it and said: yeas, 30 dollars

[–] almar_quigley@lemmy.world 4 points 1 year ago

Don’t forget lack of care. They may not give a shit about the end product if they’re getting treated like crap. Or the company hired devs on the cheap who wouldn’t ask questions and just rushed forward with whatever was asked from product/design.