this post was submitted on 17 Oct 2024
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[–] masterspace@lemmy.ca 26 points 4 days ago (4 children)

Below Zero scratched a bit of the Subnautica itch, but it didn't reach the same highs. Hopefully Subnautica 2 can somehow recapture some of the magic of the first one.

[–] Rai@lemmy.dbzer0.com 21 points 4 days ago (2 children)

Pleeeease let the second game be alone with no other characters other than if you’re playing multiplayer. The writing in BZ was uhhhhhh okay. I gave Subnautica an 8/10 but BZ a 6/10. On the real scale, not the stupid-ass game review scale. 6/10 is a good game with flaws.

[–] Pika@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

BZ went from a solid 8 to a low 3 for me when they removed all emotional attachment you had after they decided they couldn't do anywhere with their story when it was in beta. The new story they filled it with I just couldn't get into.

But yea, they so need to have no other people for the immersion factor

[–] llamapocalypse@lemmy.world 6 points 4 days ago* (last edited 4 days ago) (1 children)

They've got Seth Dickinson as part of the writing team and literally everything I've read of his is fantastic, including game stuff and his novels and short stories, so I'm hopeful.

[–] Rai@lemmy.dbzer0.com 1 points 4 days ago

That brings me hope!

[–] Lev_Astov@lemmy.world 14 points 4 days ago (1 children)

My favorite thing about Subnautica was the awesome Cyclops sub you could literally build a base inside of. It made me crave more survival games where you have a mobile base like that and Below Zero really fell flat with their main sub you couldn't build in.

[–] Evotech@lemmy.world 4 points 4 days ago

Totally, I was a bit disappointed that this wasn't straight needed. I think if they make a MUCH bigger map (and I think they could do that with just open ocean, the ocean is big) and have that mobile base take a much larger role. That would be dope as hell.

[–] AdNecrias@lemmy.pt 10 points 4 days ago (1 children)

The first one had one advantage the others will never have, it was brand new, everything was new. Any other that comes out you'll have expectations. It needs to be better to even match how good it felt to play for the first time.

[–] zante@lemmy.wtf 2 points 4 days ago

This. I hope people remember this.

It was a novel idea superbly executed. It will be difficult, if not impossible, to recreate the mystery.

[–] shani66@ani.social 4 points 4 days ago (2 children)

Eh, i think they don't really get why the first one was as good as it was. The loneliness was a key part of it imo.

[–] saboteur@sopuli.xyz 6 points 4 days ago (1 children)

Totally agree. But the inclusion of multiplayer shows they are listening to feedback, as a large portion of the playerbase wanted to have that.

[–] RixMixed@lemmy.ca 1 points 4 days ago (1 children)

A large portion of the player base wanted it because they advertised it as being a big feature of the first game and then walked back on it.

[–] masterspace@lemmy.ca 1 points 3 days ago (1 children)

No, I never even heard of that, I just built a cool base and then wanted to be able to show it to my friends

[–] RixMixed@lemmy.ca 2 points 3 days ago

Really? The key art even had two divers on it during early access. I just remember being kinda bummed when they said it wasn’t happening. I don’t think they knew how their game would turn out at that point and it did turn out great in the end.

[–] masterspace@lemmy.ca 1 points 3 days ago

They explicitly call out that lonely solo play is still a focus.