The demo they showed is mostly a 1 hour cinematic with barely any gameplay. Fancy graphics, but if I want to watch a movie I watch a movie.
magic_lobster_party
Scope creep commonly happens when there’s no clearly defined scope or vision that keeps the scope in place. Star Citizen clearly suffers from this. It’s a space sim game where seemingly anything goes.
Squadron “Feature Complete” 42
You’re not alone. When I played it I gave up on it after 8 hours. It felt like reading a book with no plot. Nothing really happened during my play time. Except for random deaths that forced me to save scum all the time.
The art style is nice though.
Oh no! Think about the economy! Now companies are forced to do outrageous stuff like providing services the users value and want to keep paying for.
Time Splitters Future Perfect also
Hard to beat sniper only death matches on Siberian dam
Baldness is commonly not by choice as well.
I usually just cherry pick the data that makes me happy. Works every time.
The one to the left is John Metroid from the popular video game franchise Metroid. The one to the right is Zelda from Zelda: Breath of the Wild.
I’m mostly working in Java now. I’m proficient to the degree that I can solve most things without looking for reference online. I think that matters most to me.
OO languages typically use garbage collector. The main purpose of the borrow checker is to resolve the ambiguity of who is responsible for deallocating the data.
In GC languages, there’s usually no such ambiguity. The GC takes care of it.
There’s probably some truth in “Think of how stupid the average person is, and realize half of them are stupider than that.”