The lenses don't have to both be at the same distance to be fair.
copygirl
Taming animals so you can ride them, or let them pull carriages? Building roads for vehicles? Train tracks with functional trains? Cool airships? All made obsolete with this one-kills-all glider feature! Don't let good game design get in the way of convenience! /s
A lot of contributors of FOSS projects make small changes that aren't copyrightable.
The real question is not what the algorithm pushes to you, but whether their moderation actually bans bigots and removes their posts. Any other instance would lose their "right" to federate with a queer-friendly instance if they didn't do that, so why would Threads get an exception?
Isn't "queer friendly" and "federates with Threads" an oxymoron?
ECS already makes it a hundred times easier for me to conceptualize game mechanics, modify and extend them. Giving AI the ability the ability to create data separate from systems that use them will make it much easier for it to build a game. I don't believe for a second it will be able to write functioning object-oriented game code for example. It will likely be best if it avoided coding via a text-based language altogether, and use visual scripting or another system based on chaining logic blocks together. But that still counts as the "system" part of ECS.
There is a possibility something like this will be possible in the future, but it's not going to be an achievement of AI, it's largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.
One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it's relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that's a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It's quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it's fun? At best, perhaps, you can write an AI to control a bot character to see if it's technically playable.
I don't want to even think about the electricity that wlll be wasted training such models.
Indeed, it's a neat way to visualize gravity, but that's it. It lacks any sort of explanation of why masses appear to be pulled towards one another. (I will point to the other person in this thread saying it "explains gravity with gravity".) This is why I think the metaphor you mentioned detracts from the original video.
I think that explains the "how" more than the "why".
I don't think that's how it works and it would likely not be legal. By explicitly blocking Threads, you make a big statement about not wanting your instance's posts to show up there. Also from a technical standpoint, I don't think a "middle-man" instance will push posts from another instance to a third one. You'd have to explicitly scrape data that's not available via the API. Please correct me if I'm wrong.
Scream printing.