Maybe you're only seeing the marketing now, probably because the customer base that would care about it are finally in large enough numbers due to the business around eSports, but higher frame rates give you better response times, and we've known this for a very long time. In my world, in fighting games, the games only draw at 60 FPS usually, but they can run at a 120 Hz or 144 Hz mode so that they can poll for inputs more frequently, which makes the games feel better to play. Resolution ought to have a tangible impact in FPS games as well.
ampersandrew
40 hours sounds way too long to me for what I was expecting Squadron 42 to be.
High refresh rates solve a real problem for competitive players.
I also described Fallout 4.
You know that in the wake of Suicide Squad and Saga from Alan Wake II, they stated quite clearly that what was "obviously" their contributions were totally wrong, with Remedy confirming on their end? It may not be inaccurate to state that sensitivity reading or consulting for authenticity when writing diverse characters are services that they offer, but their contributions to each game are not itemized. It's like when a bad port happens and people see Iron Galaxy in the credits, they want to see this pattern of Iron Galaxy being responsible rather than and then throw out any evidence of Iron Galaxy actually being a really good port studio. I get that you want to form patterns of why something you perceive to be wrong is happening, but the truth is that these companies' contributions are not itemized, because video games work more like a traditional business than Hollywood, and it's no one's policy to break out which work was done by a contractor versus in-house, so you'll actually never know. Instead, Endymion, or whoever it is you watch that picked up on the week's trending rage bait topic, cosplays as a journalist and infers a whole lot of what Sweet Baby does that they just didn't do, whereas an actual journalist would get quotes from sources to confirm that it's true.
I think that's a different company.
It's part of a transmedia push. It started with a podcast, and they were pushing out a video game, a comic book, and I think a TV show? So they're trying to keep everything a part of the same brand that hasn't had time to breathe yet, perhaps rushing out the video game.
This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.
It will do something. It will be a resource sink for a while, and then it will become a resource faucet. Nothing more interesting than that.
They are contract writers for hire, and you have been misled, either intentionally or unintentionally, by the YouTubers you follow. Both Sweet Baby and their clients have denied this interpretation of what they do.
I think it's pretty clear what the game is from the trailers, and it looks awesome. Hopefully the temple puzzles are actual puzzles, as opposed to something like Uncharted where Drake always has the answers in his deus ex machina book.
They're greasing the wheels with big games in a "if you build it, they will come" play, but historically, that hasn't worked, like with Steam Machines or Stadia. Apple has a history of abandoning industry standards for their own, and that makes it a pain in the ass for everyone to port their games over.