ampersandrew

joined 7 months ago
[–] ampersandrew@lemmy.world 9 points 16 hours ago

They're greasing the wheels with big games in a "if you build it, they will come" play, but historically, that hasn't worked, like with Steam Machines or Stadia. Apple has a history of abandoning industry standards for their own, and that makes it a pain in the ass for everyone to port their games over.

[–] ampersandrew@lemmy.world 1 points 19 hours ago

Maybe you're only seeing the marketing now, probably because the customer base that would care about it are finally in large enough numbers due to the business around eSports, but higher frame rates give you better response times, and we've known this for a very long time. In my world, in fighting games, the games only draw at 60 FPS usually, but they can run at a 120 Hz or 144 Hz mode so that they can poll for inputs more frequently, which makes the games feel better to play. Resolution ought to have a tangible impact in FPS games as well.

[–] ampersandrew@lemmy.world 1 points 21 hours ago

40 hours sounds way too long to me for what I was expecting Squadron 42 to be.

[–] ampersandrew@lemmy.world 2 points 21 hours ago (2 children)

High refresh rates solve a real problem for competitive players.

[–] ampersandrew@lemmy.world 7 points 1 day ago

I also described Fallout 4.

[–] ampersandrew@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

You know that in the wake of Suicide Squad and Saga from Alan Wake II, they stated quite clearly that what was "obviously" their contributions were totally wrong, with Remedy confirming on their end? It may not be inaccurate to state that sensitivity reading or consulting for authenticity when writing diverse characters are services that they offer, but their contributions to each game are not itemized. It's like when a bad port happens and people see Iron Galaxy in the credits, they want to see this pattern of Iron Galaxy being responsible rather than and then throw out any evidence of Iron Galaxy actually being a really good port studio. I get that you want to form patterns of why something you perceive to be wrong is happening, but the truth is that these companies' contributions are not itemized, because video games work more like a traditional business than Hollywood, and it's no one's policy to break out which work was done by a contractor versus in-house, so you'll actually never know. Instead, Endymion, or whoever it is you watch that picked up on the week's trending rage bait topic, cosplays as a journalist and infers a whole lot of what Sweet Baby does that they just didn't do, whereas an actual journalist would get quotes from sources to confirm that it's true.

[–] ampersandrew@lemmy.world 4 points 1 day ago (1 children)

I think that's a different company.

[–] ampersandrew@lemmy.world 6 points 1 day ago

It's part of a transmedia push. It started with a podcast, and they were pushing out a video game, a comic book, and I think a TV show? So they're trying to keep everything a part of the same brand that hasn't had time to breathe yet, perhaps rushing out the video game.

[–] ampersandrew@lemmy.world 10 points 1 day ago

This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.

[–] ampersandrew@lemmy.world 22 points 1 day ago (5 children)

It will do something. It will be a resource sink for a while, and then it will become a resource faucet. Nothing more interesting than that.

[–] ampersandrew@lemmy.world 2 points 1 day ago (2 children)

They are contract writers for hire, and you have been misled, either intentionally or unintentionally, by the YouTubers you follow. Both Sweet Baby and their clients have denied this interpretation of what they do.

[–] ampersandrew@lemmy.world 3 points 2 days ago

I think it's pretty clear what the game is from the trailers, and it looks awesome. Hopefully the temple puzzles are actual puzzles, as opposed to something like Uncharted where Drake always has the answers in his deus ex machina book.

 

Tencent would be capped at a 10% stake. The Guillemot family would remain in control, just the way they want it.

 

The Prompt

Anecdotally, I've seen a lot of people jaded with modern gaming. I understand why. If you only see the games that have the most marketing, which are the ones you're most likely to see for obvious reasons, then you're primarily seeing the likes of AAA games with second-job-esque battle pass FOMO tactics, loot box gambling, pay to win, and constant reminders that you're missing out on the full experience of the game like coming across fan favorite characters in the DLC of an already-expensive Star Wars game. The plural of "anecdote" is not "data", but it could be this fatigue with the games that the average person is aware of that has led to a drop in spending and the crash that the industry is currently facing (but let's not sugar coat it; there are surely other factors, too). I sympathize with these people, but respectfully, there's a whole wide world out there of great games that never ask for a dime after it's in your possession, so let's call out those games and spread the word.

The Rules

  1. One game per top level comment, with the game name behind a "#" symbol so that it forms a heading, and platforms it's available on in parentheses. Leave a brief synopsis with no spoilers and a brief critique. I'll be starting us off with a number of examples. Upvote the ones you agree with, and leave a comment on the top level one for discussion.
  2. The game should have no paid DLC, no announced paid DLC, and feel like a complete product as it stands right now. I actually don't mind the most common types of DLC, like what you would find in the Paradox model, but I know there's a large enough contingent of folks who really do mind, so any DLC whatsoever is a deal-breaker for this thread. I'm making an exception for soundtrack and artbook DLC since, as far as I know, the existence of this stuff doesn't bother anyone and just allows for avenues for certain artists to get a better cut for their work from super fans. I'm not making an exception for cosmetic DLC like you'd find in V Rising, as innocuous as I personally find it to be.
  3. The game's first release must have been in 2024. By this, I mean that if it came out on PS5 two years ago but launched on PC this year, it doesn't count, so no God of War: Ragnarok. No collections of old games like Marvel vs. Capcom.
  4. No early access games, except for games that were in early access and hit v1.0 this year. So no Palworld, but Satisfactory is on the table if you'd like to recommend it. I personally didn't care for it, but if you did, feel free to list it!
  5. Only games you've played thoroughly enough to be sure you'd recommend it. If you only started playing the early chapters or levels, maybe let someone else recommend it, just in case the quality nosedives later on. I'm personally only recommending games I've finished or beaten, though that definition admittedly becomes challenging with the likes of UFO 50.
 

If you don't retain some kind of actual ownership, they will not be allowed to use terms like "buy" or "purchase" on the store page button. I hope there aren't huge holes in this that allow bad actors to get around it, but I certainly loathe the fact that there's no real way to buy a movie or TV show digitally. Not really.

EDIT: On re-reading it, there may be huge holes in it. Like if they just "clearly tell you" how little you're getting when you buy it, they can still say "buy" and "purchase".

 

They seem to be very caught off guard by Star Wars: Outlaws' underperformance, and after investor pressure, are trying to massively course correct. This is what happens when you vote with your dollars!

 

A half hour, 20 PS5 games, at least one PSVR2, ahead of TGS.

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submitted 1 month ago* (last edited 4 weeks ago) by ampersandrew@lemmy.world to c/games@lemmy.world
 

$200M before the Sony acquisition and $200M after. It's a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC.

UPDATE: Sources not corroborating $400M number.

https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/

 

$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.

 

Luckily it's DRM-free. Back up your installers. I wanted to call attention to this, because in a very unusual move, it's being removed even for people who own a copy, whereas usually stores will only remove a game from sale and still host the files for existing owners to download.

 

The virtual rival thing could be cool. There's a lot of room for it to go wrong, and we're no worse off if it does. But replay takeover is huge. This is the holy grail of fighting game training mode features. You can go into a replay of a match and correct the things you did wrong or find answers to situations that are difficult or time consuming to recreate yourself in training mode.

 

I know most are probably talking about Path of Exile II or Diablo IV's latest expansion, but those are online-only, and I don't care even a little bit about "seasonal" content, so this is the one I'm excited for.

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