SamPond

joined 1 year ago
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[–] SamPond@lemmy.blahaj.zone 6 points 1 year ago* (last edited 1 year ago)

For Spider-Man, I guess the easy answer would be Miles Morales, huh? :P

But I know what you meant, its a game with ridiculously fun mobility though its hard to find a good equivalent. There's few things that feel as good as webslinging. So on that front (Open world + Mobility) I'm going to suggest the Just Cause series. 2 is generally the one people are the most fond of, though I vastly preferred 3. 4 is a mix of both but it didn't gel well with me. You are not quite Spider-man, but a grappling hook and wingsuit go a long way of providing a similar experience.

For Genshin, the one game with open-world and exploration I've swapped around with it before is Assassin's Creed Odyssey. Large world, fair number of sidequests (I've actually never finished the game from how big it is) and a lot of climbing - with no stamina bars. The loot quality feeds the same endorphins as a good gacha roll, and its free.

[–] SamPond@lemmy.blahaj.zone 8 points 1 year ago* (last edited 1 year ago) (2 children)

I've recently played a bit of FarCry 6 since its on PS+ Extra and...honestly, I don't get who these games are made for these days. There's a veneer of absurdity and seriousness but it doesn't fully commit to either, while having the typical overstuffed Ubisoft open-world. Ends up not going into either the military shooter direction or the goofy, zany shooter direction or in any other direction. It just kinda is, like a fatty, filling but ultimately bland fast food.

So yea, a reinvention would be good, but I at this point I believe Ubisoft games are their own genre, for better or for worse.

[–] SamPond@lemmy.blahaj.zone 11 points 1 year ago* (last edited 1 year ago)
[–] SamPond@lemmy.blahaj.zone 38 points 1 year ago (1 children)

there's no far left in the US

[–] SamPond@lemmy.blahaj.zone 16 points 1 year ago

Frankly, it depends on how micro or macro you're willing to think, and how much that personally bothers you. At the end of the day we live in multiple systems of oppression and exploitation that make it very hard - and sometimes outright impossible - to properly consume something without being unethical. From The Good Place:

“Life now is so complicated, it’s impossible for anyone to be good enough for the Good Place. These days, just buying a tomato at a grocery store means that you are unwittingly supporting toxic pesticides, exploiting labor, contributing to global warming. Humans think that they’re making one choice, but they’re actually making dozens of choices they don’t even know they’re making!”

From my personal point of view, there's a few choices. The first is, you can just not consume. There's more than enough indie games, as well as plenty of old-AAA games that won't directly benefit their companies anymore. You can also pirate, if that's not an online game.

From a more cynical point of view, your individual purchase (and, frankly, even a organized boycott) won't make a difference to these companies. Modern capitalism doesn't rely on genuine profit, just on the idea that an IP or corporation is profitable, and that's enough to attract investors and investments, and inflate its share price as well as its value in the eyes of capitalists. This is a gross oversimplification, and generally only applies to the largest names, but still sadly relevant.

So at the end of the day, you have to think to yourself: Does it bother you to consume something? I won't buy or play anything related to Harry Potter media because JKR disgusts me, but I see no issue with indirectly supporting WotC. Likewise, while the decision to not support Blizzard products is very easy (they don't really make that many), I can't say their scandals forced me to stop playing any more than their lack of dedicated support to their products.

There's rarely an absolute moral good when it comes to consuming products, even indie ones; Publishers like Chucklefish and Dangen had their own share of abuse and neglect, and sometimes individual creators are just, well, assholes.

[–] SamPond@lemmy.blahaj.zone 7 points 1 year ago

I haven't found/heard of a good, meaty new game in a while. Recetly I've dug back into Leaf Blower Revolution but like a lot of incremental games it eventually devolves into having very specific strategies or goals.

I have quite enjoyed Synergism in the past, as well as Wizard and Minion Idle and NGU.

[–] SamPond@lemmy.blahaj.zone 10 points 1 year ago (2 children)

I don't play games at release so my lists are often varied anyway. Only one of these truly blew my mind, but I think the others stood out well enough:

Paradise Killer: The detective and investigation genre has been well fed these past years. When Obra Dinn came out I felt sated. It was everything I ever wanted from a mystery game. The recent release of The Case of the Golden Idol struck a similar vein, even if far shorter and (IMO) easier. There's a thing about those however, as well as most games of the genre: They're often tied down to vignettes, select scenes laid down by the developers with clues that are obligatory to find or stand out blatantly. Games like Ace Attorney or DanganRonpa straight up won't let you progress until you've found everything that you need to beat your case. And while that is not exactly stale, it feels somewhat constrained.

Paradise Killer flips that metaphorical table and throws you into a wild, vibrant world with little to no aid. I'll spare the plot details, as its somewhat complicated to talk about them, but you are an investigator sent to crack the "Crime to end all crimes", a bloodbath that is going to send this - supposedly - paradise into a chaotic fate unless its stopped. And after a brief explanation of what happened, you're sent on your merry way, expected to meet and interrogate every NPC, as well as comb through the scenario.

The dialogues are typical from what you expect, some friendly back and forth, some very unfriendly back and forth, characters with deep dark secrets that aren't always related to the current case but might turn up unexpected surprises. The real standout of the game, however, is the freedom and expectations you have for this world. You're not chained to the murder scene (which you can't even access for most of the game) or a few select areas. Instead you're supposed to walk and climb and jump and look into every named area, learn about this world, dig up secrets, compare and pick apart testimonies, comb up random pieces of evidency as well as solve a few minor puzzles along the way. Its a mystery game with a single case - in a way - that runs far, far deeper than any other detective adventure I've ever played. Its a story that starts deep and dark, then plunges far further with every single new information you learn about this deranged place and its citizens. I don't think I'll ever be as sated as when I finally sat down and put everything together, getting ready for the final trial (which you can start at any point, the sword of Damocles of having enough evidence always hanging over your head) and proceeded to build and tear down every remark I've heard along the way. But then again, I thought I'd never find a games as satisfying as Obra Dinn as well.

Sakuna: Of Rice and Ruin: A mix of farming sim and character action game filled with so much heart it overflows. Sakuna takes several elements from games I'm used to play - the asshole main character who finds herself taking care of an unwanted group, crop growing mechanics, 2D stylish combat - and breaths fresh air in all of those.

The characterization and growth that these people go through is nothing short of stellar. I've gotten somewhat tired of redemption arcs or bonding that happens through a traumatic event or crushing defeat, or simply is forced by the narrative. In Sakuna there's no sudden moment where the characters start to band together. Instead, slowly, they start relying on each other's talents, realizing what they can do for each other - and for themselves. Its about learning their value, honing their abilities, and sharing the kindness they get with others. It something that's hard to put in words - how to properly describe people growing fond of each other? - but the narrative is genuinely heartwarming, and most of all it feels organic.

The Rice growing also stands out, in a more grueling light. This isn't a farming game where you tile a field, randomly throw seeds, water them and call it a day. Every action that you take is exhausting, from preparing the soil, to planting - every individual seedling, one by one - to measuring the proper flow of water, considering the fertilizer ingredients, thinking about the proper temperature, and that's not to mention the harvesting. You'll separate the rice stalk by stalk, and manually hull the rice until its fully white (or leave it brown, if you're okay with a lesser quality). Its a repetitive, arduous job, but it makes complete sense both mechanically and narratively. First, Sakuna is a harvest goddess, meaning her levelling up happens entirely through a proper harvest. This is her literally growing as a goddess. Secondly, that backbreaking labour gets slowly easier, both by her learning new planting skills and by being helped by her soon-to-be friends. Its how she grows as a person. Little by little those tasks get easier, faster, as she gets stronger and starts valuing other's labour more, as well as her own. Its a slow process, but briliantly laid out by the developers.

Dragon Quest Builders 2: This one is simple. This game is basically a drug. The DQB series follow the formula of block crafting games, but with a fantasy setting and a storyline. Rather than having a sandbox to do as you wish, you'll be guided through a world in need of saving, not by a hero but by a Builder. And not only does DQB stand out on its presentation and satisfying mechanics, but it simply oozes charm and is a ridiculously sweet adventure, almost to the point of being saccharine.

And it has so many puns you'll want to walk into the sea.

[–] SamPond@lemmy.blahaj.zone 3 points 1 year ago (1 children)

Well...is he?

[–] SamPond@lemmy.blahaj.zone 9 points 1 year ago* (last edited 1 year ago) (2 children)

The last few years of remasters have amazed me in how they're just blatantly adding emulator features. jRPGs like the Atelier and Legend Of Heroes series have speed up buttons, the Megaman Z/X collection has save states, Battle Networked boosted the basic damage attack. Its fairly interesting to see developers looking at amateur apps and going "Yea, okay, you had a point."

[–] SamPond@lemmy.blahaj.zone 1 points 1 year ago

I have cracked my Steam copy of Alice: Madness Returns in the past because I've lost my EA account and am unable to play the game I've paid for.

(but I also have zero morality qualms on pirating in general)

[–] SamPond@lemmy.blahaj.zone 3 points 1 year ago (1 children)

Lucky, rare instance of a cop not shooting a dog

[–] SamPond@lemmy.blahaj.zone 3 points 1 year ago

I would also like some class based hero shooters that aren't Blizzard or Paladins TBH. I enjoy being the healer/support more than getting kills (though shooting stuff is also fun) and Valorant or Apex don't quite scratch that itch

 
 
 
 
 

*It's actually Dreamworks All-Star Kart Racing but still, its going to be Shrektacular

This isn’t DreamWorks’ first foray into kart racing by a long shot. DreamWorks All-Star Kart Racing stands on the shoulders of 2006’s Shrek Smash n’ Crash Racing, 2009’s Madagascar Kartz, and 2011’s DreamWorks Super Star Kartz, all of which featured a raceable Shrek.

You can not escape Kart Shrek

e.n.: While the enthusiasm for this announcement is mostly farcical, the Kart genre is really apropos for random mashups of properties so this at least has the potential for being a blast regardless of being a massively licensed title, depending on its development

 

Its a novel mix of Tower Defense and Roguelite games

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submitted 1 year ago* (last edited 1 year ago) by SamPond@lemmy.blahaj.zone to c/curatedtumblr@sh.itjust.works
 
 
 
 

seen on Twitter

Note the follow up that sticking to your bedtime 4 times in a row is another goal. We're ruined, folks.

 

This didn't happen before yesterday's hacking issues, so I'm wondering what could have changed on either the server's side or mine. Basically any time I middle-click on a link to open on different tab, I'm not connected in my account there. This happens to all links on Lemmy, both on Blahaj and also on other instances.

Its not really a gamebreaking bug, but its quite annoying.

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