NuraShiny

joined 3 years ago
[–] NuraShiny@hexbear.net 4 points 2 days ago

Gotta recruit the beautiful boaters into the navy.

[–] NuraShiny@hexbear.net 11 points 1 week ago

It's fine, I am into it ;)

[–] NuraShiny@hexbear.net 6 points 1 week ago

Well, let's hope he died

[–] NuraShiny@hexbear.net 4 points 1 week ago (1 children)

I like that apparently we did this before we knew how it worked.

[–] NuraShiny@hexbear.net 28 points 2 weeks ago (1 children)

As a German I was like "Goon over Angela Merkel?! Eeeeeeew"

...which puts me in the minority of Germans, I guess.

[–] NuraShiny@hexbear.net 1 points 2 weeks ago (1 children)

Because the vast majority artists are normal people and you are telling them to eat dirt because copyright law sucks?

[–] NuraShiny@hexbear.net 0 points 2 weeks ago (3 children)

Oh no am I being uncharitable to someone okay with fucking over normal people because of a technicality? Sorry not sorry.

[–] NuraShiny@hexbear.net 3 points 2 weeks ago (5 children)

You know all those people on this site and others, begging for money to survive the next month because of various reasons? I think they really put too much stock into the capitalist concept of money and should stop giving so much stock to something that's bad.

Is this really your take? That people within capitalism have to not use what little scraps of recourse they are given to have some sort of moral high ground? Really? Fuck you. People need money to live in the current shitty times and if there is a way to get money, they need to engage with it, because the alternative is that they starve and die. This really shouldn't be hard to understand. Artists rely on a shitty system to make their money because it's the only path available to the within the current shitty system. The legal system also sucks and yet it is the only recourse for people who get fucked over by corporations. Should they also stop trying to get some manner of justice because the system sucks? I guess we should all lie down and die, because the system sucks.

SO yea, what the fuck are you talking about with solutions that go beyond the capitalist markets? How about we DESTROY these immoral, terrible markets and get us a good system of government?

[–] NuraShiny@hexbear.net 17 points 2 weeks ago (2 children)

How about we end it but don't restart?

[–] NuraShiny@hexbear.net 16 points 3 weeks ago (1 children)

"It could never happen to me bro! I am immune from the inhuman machine I am creating bro!"

[–] NuraShiny@hexbear.net 1 points 3 weeks ago

This is the platonic ideal of critical support.

[–] NuraShiny@hexbear.net 5 points 3 weeks ago

ohgod imagine the scene:

Pig #1 storms the MRI room and his gun goes off, killing him. The other pigs hear the noise and they storm the same room and it repeats. I want this!

 

Heya, the group I am part of will start Lancer in the coming weeks and I was wondering if anyone has build tips because I am trapped in choice paralysis.

Here is the cliffs notes: We will play using lancer rules and mechs, but not in the full setting. The main difference is that we all want aliens in the game, so we will have aliens. This will not mechanically matter, it's just flavor/preference.

The only rules change we agreed on is that license level 0 will allow you to choose any mech, but won't give you any of the license stuff for those mechs.

I know that one player is making a melee striker using a Zhang and the other is wanting to make an agile scout/hacking character. They also both said they would like me to be a leader-type character, which I have no problem with.

What I do have a problem with is deciding what kinda mech and skills I want though! The system has a real way of presenting about 5 times as many enticing options as I can pick! So far I am leaning towards a high pilot (for the evasion, because it seems very good to get hit less) fire support mech role, but that still leaves me picking one of, like, 7 good options for a mech. Either that or go for CQB and area denial...or the drone mech...see I can't even decide in this post >_>

So yea, can anyone share some insights into what worked well for them in the game?

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