DdCno1

joined 1 year ago
[–] DdCno1@beehaw.org 2 points 7 hours ago

Blockchain- und KI-gesteuerte Flugtaxis, bitte!

[–] DdCno1@beehaw.org 1 points 9 hours ago

Happy to help. Forgot to mention: Make sure to check the difficulty options and disable things like automatically placed cables.

Also, keep in mind that any prices in there tend to be widely out of date. If you want to use this to plan your build, use PCPartPicker to pick out the parts you can afford and then find them or the closest equivalents in this game. The sequel is obviously going to be a bit more up to date.

[–] DdCno1@beehaw.org 3 points 10 hours ago (1 children)

Provided you never let AI help you with this.

[–] DdCno1@beehaw.org 2 points 10 hours ago* (last edited 7 hours ago) (2 children)

There's PC Building Simulator and its sequel. The first one is on sale right now for 5 bucks (at least in my region):

https://store.steampowered.com/app/621060/PC_Building_Simulator/

The sequel is also on sale right now, but it's only on Epic:

https://store.epicgames.com/en-US/p/pc-building-simulator-2

It's not perfect, but it's a whole lot closer to the real deal than most other job simulators. You can genuinely use this to pick up the basics, but there's no substitute building in the real world. The sequel got better reviews (79 on Opencritic vs. 70 for part 1), but I haven't tried it yet.

What I'd recommend once you know which part goes where is getting some scrap parts from somewhere and assembling something functional out of them. I'm talking random parts found by the side of the road to at most 20 bucks in total for everything, case included. That's how I built my first PC as a kid. It was only a 486 with 100 MHz (which came out in 1994) years after the GHz barrier had been breached (~2002ish), but it was mine and I loved it.

[–] DdCno1@beehaw.org 4 points 1 day ago

Die Delle in meinem Tisch wird Tag für Tag immer größer.

[–] DdCno1@beehaw.org 13 points 1 day ago (1 children)

The presentation was genuinely astounding. An absolute marvel for the hardware it runs on and it still holds up today, at least visually. Gameplay-wise, not so much, unfortunately.

[–] DdCno1@beehaw.org 3 points 1 day ago

Aber bitte vorschriftsmäßig unterm Kruzifix anbringen!

[–] DdCno1@beehaw.org 3 points 1 day ago (1 children)

I didn't see it until its tentacles had already engulfed my little submersible. I screamed like a little girl and didn't touch the game again for weeks. No other game has ever managed to scare me like this.

[–] DdCno1@beehaw.org 1 points 1 day ago

There's a reason I said "so far". I'm open to the idea that there might be newer and better systems in the future. So far though, they haven't been invented yet.

[–] DdCno1@beehaw.org 1 points 1 day ago

I would recommend "spending" about 6 GB on a 1080p x265 encoding of a movie, if you can. The quality is much better, good enough to be viewed up close on a large screen, unless there's a large amount of high frequency detail, like in recent animated or very CGI-heavy movies - or unless it's an older film with strong film grain and/or large mass scenes (think Lawrence of Arabia). Those do benefit from higher bitrates and resolutions, even if your screen isn't 4K.

[–] DdCno1@beehaw.org 8 points 1 day ago

Will die ZPÜ gebühren von Cloud anbietern dafür, dass sie von Künstlern ihre kunstwerke auf einer plattform hosten?

Sie will Gebühren dafür erheben, dass Cloudanbieter urheberrechtlich geschützte Werke hosten und damit verfielfältigen könnten.

Oder isses andersrum?

Nein.

Will die ZPÜ unrechtmäßigen und nicht lizensierten gebrauch copyright geschützter werke anfechten?

Im Prinzip geht es darum, dass es legal möglich ist, als Privatmensch urheberrechtlich geschützte Dinge zu kopieren (sofern keine "wirksamen" technischen Schutzmaßnahmen ausgehebelt werden - wirksam heißt nur, dass deine Oma das nicht hinkriegen würde), was bedeutet, dass es ganz legal Kopien von urheberrechtlich Geschützten Inhalten gibt und diese von Leuten genutzt werden können, ohne dass die Rechteinhaber dafür direkt bezahlt werden. Die Pauschalabgabe soll das zum Teil auffangen und Rechteinhaber dafür entlohnen. Da realistisch (ohne eine Totalüberwachung, die tatsächlich von anderen Rechteinhabern gefordert wird) nicht erfasst werden kann, ob und in welchem Umfang urheberrechtlich geschützte Inhalte von und auf jedem Gerät kopiert und gespeichert werden, ist diese Abgabe pauschal - selbst wenn z.B. eine Speicherkarte am Ende nur für private Urlaubsfotos genutzt wird.

Es gibt also diese Pauschalabgabe schon für alle möglichen Speichermedien und Kopiergeräte, einschließlich Festplatten und Computer. Hier liegt der Hase begraben: Cloudanbieter sind keine Händler oder Hersteller für Speichermedien und fallen als solche nicht unter die gegenwärtige Rechtssprechung.

Genau das will die ZPÜ wohl nach diesem Misserfolg mit weiterer Lobbyarbeit ändern. Entweder wird wohl die Definition vom Gesetzgeber angepasst oder eine neue Kategorie geschaffen werden. Leider stehen die Chancen nicht schlecht, gerade nach der nächsten Bundestagswahl, dass sie damit Erfolg haben wird. Am Ende wird das nur dazu führen, dass deutsche Cloudanbieter noch teurer und damit weniger wettbewerbsfähig im internationalen Vergleich werden - und die zusätzlichen Einnahmen werden natürlich hauptsächlich großen Verlagen zufließen. Es ist nichts als eine weitere Wertabschöpfung von der Allgemeinheit an eine kleine Gruppe.

 

Quite a good list, although without any real surprises, except for the cheeky inclusion of a recent fan-made PC port. I'm glad Kerbal Space Program is on it, but a few other personal favorites (and candidates for best game of all time) are absent, like The Talos Principle, BeamNG.drive, NEO Scavenger, World of Goo, Mafia, Machinarium and Gothic II. Jets'n'Guns - a very early Indie masterpiece of a 2D space shooter - as well, but it's a bit too obscure for these kinds of lists. I'll stop here before I accidentally create my own top 100.

Are your favorite PC games well-represented by this list?

 

I know LazerPig and his whole persona might be a bit of an acquired taste, but he's making some excellent points here, especially near the end, when he goes on a bit of a deep dive into the corporate culture of gaming's favorite punching bag right now.

 

I really don't care about MMOs, especially not Korean MMOs, but this is a very entertaining read.

 

Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft's and Sony's dreadful live-service games flopping hard.

 

The limited-time demo (link for the lazy) has no DRM, so all you need to do to preserve it beyond its expiration date is copy the folder it's installed to somewhere else. This works with most limited-time demos on Steam.

You can also copy the large number of DRM-free games on the platform to other systems or create backups of them using the same method. Here's a (likely ver incomplete) list:

https://steam.fandom.com/wiki/List_of_DRM-free_games

 

The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings signs long before, every single country failed to enact legislation that could actually meaningfully protect people, their identity and their work(s) while still leaving enough room for research and the beneficial use of generative AI (or at least finding beneficial use cases).

In a way, this is the flip side of the coin of providing such easy access to cutting edge tech like machine learning to everyone. I don't want technology itself to become the target of censorship, but where it's being used in a way that harms people, like the examples used in the article and many more, there should be mechanisms, legal and otherwise, for victims to effectively fight back.

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