AernaLingus

joined 2 years ago
[–] AernaLingus@hexbear.net 3 points 4 hours ago

Oof. Yeah, they definitely did not balance that level as well as they could have...glad you got through it in the end, though! meow-fiesta

[–] AernaLingus@hexbear.net 5 points 4 hours ago (2 children)
[–] AernaLingus@hexbear.net 7 points 6 hours ago* (last edited 5 hours ago) (4 children)

I know there's nothing special about the Battlefront II campaign, but I loved spending hours grinding out the awards in the tutorial level to Legendary level so that whenever I'd spawn in I would have a fuckin' supersoldier with the regen/defense/attack bonuses and upgraded primary and secondary weapons and all that good stuff

Off the top of my head, I remember the Naboo stage and the raid on the Jedi Temple being pretty frustrating. Maybe also the Kashyyyk level? I've played it like three separate times on Xbox, PSP, and PC, but the most recent playthrough was still years and years ago.

edit: also just camping out in the hangar of an enemy starship next to the ammo/health droids (ideally with an engineer to repair them) and just blowing away anyone who walks through the door

edit 2: holy fuck I only just noticed that my autocorrect changed "Jedi" to "Jewish"

[–] AernaLingus@hexbear.net 2 points 1 day ago

My instant reaction was, "Damn, I wanna play this PC-98 game."

[–] AernaLingus@hexbear.net 8 points 2 days ago

Finished the second volume of the light novel The Mimosa Confessions (which prominently features a trans character)

my thoughts through volume 2 (no actual spoilers)My feelings were pretty mixed after the first volume, and now they're even more mixed. Idk, I guess it's fine as far as teen melodrama goes, but I guess I went into it thinking that the trans experience would be a more prominent part of the narrative. It doesn't help that the protagonist (a cis guy) is extremely redditor-coded and so we have to read pages and pages of his inner redditor monologue since this is a novel (to be clear, I don't think this is the translation team's fault--I think that's just typical light novel character stuff). If I do some self-reflection, I might find it especially off-putting because it's not too far from the way I thought as a 16 year old lmao.

There's one more volume available for the licensed English translation, so I may as well give it a read and see how it goes. After this, though, I'm probably better off finally reading Wandering Son.

[–] AernaLingus@hexbear.net 8 points 2 days ago

I just liked pressing the degauss button

[–] AernaLingus@hexbear.net 9 points 2 days ago

This is incredible

[–] AernaLingus@hexbear.net 1 points 2 days ago (1 children)

I have (unfortunately) heard of that particular case, but that statistic on autopsies is wild--do you have any recommended reading on the topic?

[–] AernaLingus@hexbear.net 4 points 2 days ago

Serious question: I'm learning Rust right now (3/4 of the way through the Rust Book), and along with it I want to learn the basics of proper software engineering (i.e. API design, project hierarchy, modularity, etc.), but I'm unsure of where to start. Can you recommend any good resources for beginners?

[–] AernaLingus@hexbear.net 11 points 3 days ago

Working on my first open source project has really gotten the creative juices flowing for me. I always wanted to do a personal project, but I could genuinely never think of anything to do so I never even tried. It's not that I've never written any code for myself, but they've always been scripts written to solve a hyperspecific problem and written with zero planning so they're complete spaghetti code. But I recently thought of not one, but two nice little projects I could do and immediately started writing out some basic design docs for them, which may not sound like much but is way further than I've ever gotten before.

One of the things I'm a little apprehensive about is how to create a clean and logical file/module hierarchy from scratch, but since neither project is too sprawling I figure I'll just read a few articles, do my best, and then do a post-mortem to see what I can do better. If anyone has any specific advice about a good beginner resource for project/code organization, though, I'd love to hear your recommendations!

Out of the two of them, I think I'll start with the one that only requires a CLI, since it should be simpler and also involves finite state automata which was one of my favorite topics in uni. Looking forward to sinking my teeth into that one!

[–] AernaLingus@hexbear.net 2 points 3 days ago (1 children)

I really need to go back and finish S2...it's one of those shows where I had stuff going on, wasn't able to keep up as it aired, and now I don't even know how to start again because I've completely forgotten how the tangled web of politics fits together. Maybe there's a good diagram explaining the state at the beginning of S2 and I can just start from there, because I really don't want to start over.

Looks like there's a light novel adaptation with one volume scanlated, so I might start there--should at least get me partway through S1. Really ought to up my Japanese vocabulary so I can start tackling raw novels.

[–] AernaLingus@hexbear.net 2 points 3 days ago

Idk but I've been watching a playthrough of SA2B recently and the nostalgia hits sooooo good. Definitely a game I'd rather watch than play, though, because damn is that game janky as hell

 

The long-awaited sequel to one of my favorite videos of all time, Can you beat Pokemon FireRed while blind and deaf?, wherein MartSnack devises a single sequence of inputs that will beat Pokémon FireRed with >99% probability using clever strategies and a lot of number crunching--definitely check that one out first if you haven't seen it already.

In this video, MartSnack kicks it up a notch and comes up with a winning sequence of inputs for EVERY SINGLE RNG SEED in Pokémon Platinum (he gives the figure as ~4.2 billion--I would have guessed it's 2^32 which is more like 4.3 billion, but perhaps the RNG function is such that there are some sequences which are identical even for different seeds). He gives himself additional constraints like keeping Pokémon levels to a minimum and using Nuzlocke rules to keep things interesting, so he's not just grinding a Pokémon up to Level 100 and facerolling through the game.

There are some incredibly ingenious techniques employed, and it's a wonderfully produced video with all kinds of great visual aids. He gives just as much detail as you need to appreciate the strategies, introducing them as they come up without getting bogged down in detailing every single battle. So while it's a bit over an hour long, it's packed with content--this is the result of two years of hard work, not padded-out YouTube slop.

 

Was wondering about how Pikmin 2's procedural music works and came across this beautifully crafted video explaining the whole intricate system.

This channel seems like a treasure trove--if you just wanna jam, check out this sick Driftveil City arrangement for starters

 

There were a few posts showing interest already

https://hexbear.net/post/2909543
https://hexbear.net/post/2955745

so I figured I'd let people know! Idk if there are any scanlations in the works (let alone an official English localization), but if you're decent at Japanese I'd say the first chapter is pretty accessible. My kanji knowledge is pretty terrible but I was able to muscle through with only looking up a few key words and just relying on context for the rest. This is just a setup chapter, so there's not much to go on:

brief summaryIt introduces you to the setting and the main character, teaches you a bit about how ordinary Russians benefitted from communism, tells you about the MCs hopes and dreams, and then has everything come crashing down after Nazis roll into the village accusing them of harboring partisans and start summarily executing people.

 

The art is great, IMO--to be expected of the mangaka of Our Dreams at Dusk (highly recommended if you haven't read it already, and a short read at only four volumes!). Also there was a neat touch which I haven't personally seen before: when German is being spoken, it's still written in Japanese but typeset in the typical Western horizontal style which makes it clearly stand out without requiring any annotations. Look forward to seeing where it goes, and I hope it'll get an official localization to maximize its exposure to Western audiences! Also from a raw reading perspective, it's nice to get in on the ground floor since it can feel really daunting to have 100 chapters ahead of you when reading is somewhat slow and effortful.

 

Love how the rhythmic hitch caused by the "missing beat" makes the bass groove so hard

Oh yeah, post your favorite 7/4 tunes! I went for the low-hanging fruit, but I'd love to hear some others, especially ones with different beat groupings (e.g. 2 + 3 + 2 instead of the 2 + 2 + 3 used in "Money")

 

This song is somehow simultaneously paint-by-numbers generic anisong #136 and a total banger. Been jamming to it ever since the anime started airing and the full versions just dropped today to coincide with the final episode of the anime!

Honestly, paint-by-numbers is a little harsh; I think it sounds like that at first blush since it doesn't do anything particularly innovative—Cry Baby, it's not (there are English subs!)—but it's well-written and blends a lot of typical J-pop tropes in just the right way such that the whole is greater than the sum of its parts. I love that they did a bunch of different versions--the piano one really allows you to appreciate the voice leading, while the acoustic guitar one emphasizes the rhythmic elements. Maybe it's just because it executes something really well that I'm a sucker for: taking the same melody and recontextualizing it by changing the underlying harmony (the first melodic motif in the chorus is repeated three times, and each time it gets different chord changes!). And the hook is such an earworm:

♫ MAGICAL LOVE, BE WITH YOU! ♪

 

Ever since I got introduced to the joys of Minesweeper by Girl_DM_ I've been having a lot of fun playing it as a little timewaster. I'm specifically playing the version from Simon Tatham's lovely Portable Puzzle Collection (more specifically the Android port via F-Droid) which unlike the original Minesweeper does NOT require guessing. Most of the time, I'm well-versed enough in patterns and testing candidate solutions that I'm able to clear a 16x16 board with 99 mines in about 3-5 minutes. But on a fairly regular basis I'll run into situations where I get stuck and it seems like I'd either have to calculate an inordinate amount of possible solutions or just make a random guess, neither of which are appealing. Here's one such example:

with annotations

without annotations

There's probably some cool Minesweeper shorthand I could use to describe the constraints, but what I tried to show with my annotations is how I understand that, for each of the annotated squares, there is a mutually-exclusive binary choice (or in the case of the 3, two choices) for where a mine could be located. Unfortunately, as far as I can tell, while the choices are internally mutually exclusive, it doesn't seem like there's any permutation of those choices that is invalid so I can't eliminate any possibilities. My usual strategy is to fix one choice and see if it results in a contradiction. For instance, if the other mine for the 2 is the upper choice, we can clear the lower square. That means the lower square for the 1 must be a mine, and this still leaves either of the two bottom choices as valid for the 3 (so this is a possible configuration based on these constraints).

The only remaining sections have a lot of freedom which makes them daunting to analyze. Of the remaining unanalyzed squares, from top to bottom they have 2, 2, and 3 mines remaining, respectively, which is quite a lot of options to fully check, and I can only eliminate a few heuristically (e.g. the top 3 must have at least one mine in either the east or southeast space, since otherwise the 4 to the south can't be fulfilled; the 4 must not have the remaining mines all in the east column because otherwise the 2 and 1 can't be fulfilled). I'm sure if I went through them methodically I would eventually arrive at an answer, but that's pretty tedious, so I usually just give up and generate a new board in this kind of situation.

TL;DR: am I missing some neat heuristic(s) that will allow me to either slash the possible solutions to a more manageable number or eliminate individual solutions very quickly, or is this kind of difficult spot just an inevitable outcome for some boards?

 

I like all of Scootertrix's videos, but I found this one to be particularly delightful

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