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Tabletop Rpg posts, content, and recruitment posts.

Recruitment posts should contain what system is being played, CW for any adult/serious themes players need to be aware of and whether a game is beginner friendly.

An obvious reminder of no racism, sexism, ableism, homophobia and transphobia.

Emphasis on small independent rpgs like the ones in the TTRPGs for Trans Rights in Texas but not against dnd stuff.

founded 2 years ago
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CWsFantasy action, unseen horror, evil fanatics, and malevolent elder entities. In this adventure the townsfolk of Phandalin - and the adventurers helping them - are also subjected to eldritch forces which are slowly corrupting them and turning them into aberrations.

Nestled on the northern Sword Coast, between Neverwinter Wood and the Sword Mountains, is the town of Phandalin. Centuries ago, Phandalin was a thriving settlement with deep ties to its neighboring communities. But then bandits overran the town, and Phandalin lay abandoned for centuries.

Only in the past few years have settlers built a new village on the ruins of the old. These townsfolk hope to grow Phandalin through hard work, camaraderie, and the shared purpose of building a lasting home. Threatening their efforts and their survival are bandits, brigands, and monsters.

Some of you may be aware of the iconic 5e D&D adventure, Lost Mine of Phandelver. This is its sequel. Characters start at level 5 and may advance up to level 12 by the end of the module. You don't need to have played D&D or LMoP in order to join this group, as we'll get everyone up to speed during "session zero".

I'm looking to run this adventure for 3-6 players. Plan to organize via Discord and play via Foundry VTT (all you need is a web browser). If you're interested post your available times and we'll see how we can squeeze everyone in - my preference is a weekday afternoon but I'm flexible and can do any day after 3pm (California time). I expect each session to last 3-4 hours, one meeting a week, and the full adventure to last about 3 months.

As for me, I'm an experienced DM and a TTRPG player for about fifteen years. I've played in and run games recruited on this site and loved doing it. I keep the games I run PG-13, so don't expect anything gratuitous that you might see on prestige TV. I'm open to allowing homebrew, with the caveat that I can issue a balance hotfix if necessary.

Reply or DM me if you're interested.

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wowee I think I found the wargame I want to collect and never have anyone to play with lmao

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CORP BORG (heltung-storytelling.itch.io)
 
 

They’ve made deals with Those Who Lurk Below to gain power over the world. They’ve poisoned the water. Polluted the air. Contaminated the soil. Sacrificed lives, stole resources, and made tons of money . They’ve done all of that and more. And nobody gives a shit. Drowning in goods and services, people are comfortable enough to ignore the nightmare. And ignorance is bliss. But the consequences are coming. The Deadline is looming over this reality.With each day, the end is closer and closer. They won’t stop. Welcome to the Real World

CORP BORG is a neat Mork Borg hack for the classic sub-genre of the demonic office space. The art is pretty neat, and while there isn't as much 3rd-party support as Mork Borg itself yet, I'm sure that will accrue and it shouldn't be hard to re-adapt other modules to the setting. I've always been fan of TRPGs where you play as decidedly unheroic, beleaguered schmucks (other favorite TRPGs include Delta Green and Electric Bastionland), it's certainly up my alley. I won't have a chance to run it for Halloween due to scheduling, but I hope to try out some one-shots in the near future (here or elsewhere).

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Apparently there's a plot point that involves Gaia creating the Ratkin to eradicate humanity's "surplus population" through disease, which has some very uncomfortable implications, especially in the light of the gross indifference to human life that the ruling class has exhibited in the wake of Covid-19.

I realize this is hinged on a lot of assumptions (that this information is accurate in-universe and that Gaia, as the personification of the Earth, serves as a mouthpiece for the creators' environmentalist views), which is why I'm asking.

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Why yes I do love it when stuff I like is combined/takes inspiration from other stuff I like tyvm

“So much of what we do in society in general is just amelioration. It has nothing to do with curative justice,” Bloom said. “I wanted to make a game that was about that conversation."

Edit: Direct link to itch.io if y'all want it: Cain

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Da most proppa boyz and da sense of humor of da 40k setting. WAAAAAAAGH! guts-rage

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submitted 1 week ago* (last edited 4 days ago) by OpheliaAzure@hexbear.net to c/ttrpg@hexbear.net
 
 

Hey everyone!

I've been running table top roleplaying games for hexbear users for awhile now and have some unexpected bonus free-time the last two weeks of october.

I'm looking for anyone interested and available Monday - Friday between October 21st to the 31st.

Because of the season I was thinking I would like to run:

Delta Green , Monster of the Week , or Shadowdark

I'm in CET so start-times are going to be around 8:00 AM - 1:00pm east coast united states time and last about three to four hours in duration. If a group of folks are available I'm open to a two-shot with the same group.

I like to use roll20 as a digital tabletop and have a small discord server of hexbear only folks we would use for voice chat. I will also provide all the necessary rules as well as a pool of premade character to use. If you have any questions or want to sign up please leave a comment or send me a message!

Thanks for your interest and happy spooky season.

Tuesday 22/10/2024 at ~18:00 CET - 3/4 players

Tuesday 29/10/2024 at ~18:00 CET - 3/4 players

Friday 31/10/2024 at ~16:00 CET 3/4 players

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Did the mistake change anything about the outcome of the fight? No, but telling the players that would be metagaming

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No mention before or since of the cyber-armored lizardman about to get Bane'd. sicko-wistful

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submitted 3 weeks ago* (last edited 3 weeks ago) by sharkfucker420@lemmy.ml to c/ttrpg@hexbear.net
 
 
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Trying to populate an entire town with unique characters but that's a fuck ton of sheets to make. If you've got characters in pathbuilder or screen shots of a sheet I'd love to copy them over. If you want to give them a bit a background I'll use that too. Have your character guest star in another game!

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The only naive mistake on any players' part would be playing with this guy in the first place

Pinging @UlyssesT@hexbear.net because I know you hate this stuff too

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Shadowrun's original setting is only a few decades in the future now meemaw and there was already the idea of NERPs ("New Exciting Retail Products" that caused explosions of consumerist violence a bit like the szechuan sauce riots some years back), so unless it was too uncomfortably close for my group or too on the nose, I was tempted to have a setting where a prevalent presence and potential threat was a bunch of affluent bazingas with combat drones that are scoring epic hero points for their battle passes and season passes and so on by remotely shooting undesirables (such as Shadowrunners) that are visually reskinned as zombies or whatever so they can be "just like in the treats."

If I wanted to go extra heavy on the meta-narrative the bazingas would themselves be fantasizing about being Shadowrunners while gunning down Shadowrunners, and they'd see Damien Knight (or the equivalent tech billionaire, though Damien really needs to catch up with actual contemporary billionaires for evil) as the "ultimate rebel" and the like.

soypoint-1 my-hero soypoint-2

Probably too heavy-handed, but might workshop it.

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I have an idea for campaign in my head but I need to find a good system to run it. Main thing I want is a system that would allow people to play humans, humanoids, and non-humans, with enough system and character customization depth to make the differences feel interesting and meaningful. Basically, if a player wants to be a fire magic-wielding phoenix or a psychic cat, they should be able to do that.

Ideally the system would also have at least some level of support for typical fantasy adventuring stuff (dungeon crawling, combat, social intrigue, etc.)

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idk we can workshop it

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It's fortunate that Wizards of the Coast can't keep it in their metaphorical pants and keeps trying to go for all of the money in the most obnoxiously predatory ways and has done so since at least 4th edition and its attempt at a virtual tabletop monopoly and "blind bag" miniature peddling.

I need to train myself to stop saying "D&D" for tabletop fantasy games because I am not going back again. I left before, and this time it's permanent. Fuck WOTC. guts-rage

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submitted 2 months ago* (last edited 2 months ago) by SorosFootSoldier@hexbear.net to c/ttrpg@hexbear.net
 
 

Back when I was a kid I used to RP a bit on aol chat rooms nothing serious, dice rolls were usually fast and loose and we didn't use any set systems as they didn't exist for what I was doing (Mortal Kombat, Final Fantasy).

I found this site that hosts PBP with dice rollers set up for different games systems.

Wondering if anyone here has experience with this?

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Haven't seen everything in here but it looks like a lot. I know fans have been busy with Sword World 2.0 translating that but it's nice the older stuff has a following too. Great stuff for fans of Lodoss War.

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Previous Thread

It's taken a few weeks to start moving peices (that is, the party finally stopped picking fights with librarians long enough to measure time in hours rather than rounds), but since their second night of resting after the murders they have been the targets of Nightmare spells, twisting their dreams. Unfortunately that's just been a soft chorus of clucking as they keep succeeding on the will saves, but it did prompt a round of worried discussion between the characters about whether chickens have souls.

After a new round of preparations they ventured back into the Gauntlight and started picking fights with librarians again. Also they tried to contradict a ghost administrator and got ghost slapped into purgatory for a moment, but eventually they got back en-route towards the first chicken ghost encounter: the smashed remnants of Krrrterra, who was obliterated with a landslide. Impressively, their first instinct was to go for diplomacy, apologising for killing it, and asking what they could do to help it move on to the afterlife. With a speak with animals spell and a critical success on a diplomacy check, I couldn't just have the chicken fly into a panic and cause a fight, so engaged in dialogue.
There were four issues here though: One, while ghosts are normally animated by unfinished business and can only be permanently put to rest by making right the injustices that created them, these ghosts are mostly reanimated by the giant spooky lighthouse that shoots beams of ghosts, so the primary answer is to destroy the 20th level artifact (they are currently level 4). Two, even without the lighthouse, they're motivated by revenge against their killers, so the secondary answer is for the party to be killed by the chicken ghosts. Three, ghosts are often unaware or in denial about their own deaths, nevermind what is needed to put them to rest. And four, chickens are not particularly capable of higher level thought, so the only thing their questioning actually established is that it wanted to eat some worms.

So they hit it with positive energy damage until it dissipated. It wasn't a difficult fight, a single PL-1 enemy, because even as a ghost a chicken isn't much of a threat (on its own), but it did teach them some embarrassing lessons about weapons attacks and incorporeal creatures while minorly inconveniencing them, as planned. The ghost chickens have been established as a fun callback, and soon a running joke. Once they start coming back (and in greater numbers), we'll have some good horror cooking and can really start the emotional rollercoaster, but I have to be sparse with details until future updates, as the Goblin Sorcerer's player is reading and I don't want to spoil too much for him.


New Art
It's bad. You wanna see some cool ghost chicken tokens, go back to the first post. First up, we have Krrrrterra, who was hit with a landslide:

get it? because she was... squashed. It doesn't get better.

Hyppokoko, bludgeoned and drowned by a blast of tsunami:

the file name is wetghost.png. like seriously i got no idea

And finally, and most [CW: meat]ly, Brrrkit, who was incinerated by a beam of pure heat: I'm sorry.


Mechanics
Applying the ghost template to a basic bird statblock didn't get me close to an appropriate challenge for the party, so I altered a ghost commoner statblock in different ways for all chickens. Krrrterra had the weak template applied, the Kinetic Assault ghost ability added, and a handful of minor additions and changes:

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